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Normalized for Mintlify from knowledge-base/neurigraph-memory-architecture/creating-seed-personality-templates-based-in-part-on-the-myers-briggs-16-personality-profiles-and-documentation.mdx.
Okay, so I’ll get to this one later as well, but the basic premise is pretty obvious. Whenever a user is creating a new persona, they have the one and only opportunity to create a seed personality. They’re basically going through an onboarding flow that helps to decide who this persona is going to be, what they’re good at, what kind of personality they have, are they upbeat and chipper, are they super serious, are they the type A personality, are they kind of laid back? The user gets to decide all of that based on the personal needs that they have for creating the persona in the first place, whether it’s for business or for personal or personal pleasure or anything therapy, whatever they can create that persona. What I’m proposing is that we help users speed the process along by having pre-formatted personality types where all of the nuanced conditions are pre-selected and pre-configured for the user in kind of like a personality template. From there, they are able to further customize the seed personality, or they can use it out of the box as is. And while we’re at it, if we’re going to be creating templates for seed personalities, then it only makes sense to take it a step further and pre-configure certain skills and capabilities that have already been documented and logged in the system. If, for example, you want a marketing persona, that should be a selectable option, a persona that already has all of the necessary skills and experience in marketing. If you want an AI girlfriend, you should be able to pre-select a template that has all of the necessary skills to be supportive as an AI girlfriend or an AI therapist or an AI doctor within restraints, on and on and on. If I’m going to go the template route, I should go all the way and not just have personality traits but also skill traits. Those can then be connected to the skill slots that are well documented in other parts of the system.
Last modified on April 20, 2026